Signed to music executive L.A. Reid's new label, HITCO, the rising R&B … listen to R&B oldies from The Temptations, Al Green, The Commodores, …
Link:
Newcomer The Bonfyre Talks 'Ready to Love' EP, Love For Music, Influences, ATL, More
Signed to music executive L.A. Reid's new label, HITCO, the rising R&B … listen to R&B oldies from The Temptations, Al Green, The Commodores, …
Link:
Newcomer The Bonfyre Talks 'Ready to Love' EP, Love For Music, Influences, ATL, More
By Laurie Jo Miller Farr Kids are naturally curious, so they’ll dive into super cool books that teach through the fun of making with an emphasis on STEAM: Science, Technology, Engineering, the Arts and Mathematics. It’s the latest interpretation by educators of the acronym STEM to STEAM, adding art and design to the other four fundamentals to round out innovation and to power skill sets for the 21st century. STEM Turns Into STEAM Supporters of the educational concept say the intersection of the arts with STEM fields will enhance student engagement while strengthening creativity, problem-solving, focus, non-verbal skills, collaboration, perseverance, confidence and more. Just think of Leonardo da Vinci and Michelangelo, the ultimate Renaissance men with insatiable scientific curiosity, artistic talent, imagination and creativity. Meet the STEAM Authors Author Jack Challoner picked up some special insights working at the flagship interactive gallery, Launchpad , at London’s Science Museum. Of course, he’s a STEAM-roller: a science and math teacher who is also a singer, songwriter, and musician. Maker Lab books make lovely gifts in hardback at about 160 pages, published by Dorling Kindersley, a division of Penguin Random House LLC. An architect and industrial designer by trade, author Ana Dziengel has three children and plenty of experience in getting creative about making colorful DIY toys and projects at home. Another talented all-rounder, her photography graces the pages of her 2018 STEAM play and learn book to inspire preschoolers to go full steam ahead. “ Smithsonian Maker Lab: 28 Super Cool Projects ” by Jack Challoner There’s nothing like safe, hands-on learning. Build, invent, create, and discover with projects that require readily available household items. The target audience of kids from 8 to 12 years can work alone, in groups, or with adults to make a lemon battery, a jungle in a bottle, a soap-powered toy boat, and a personal supply of sticky slime. Snow days off from school will never be the same again. This book won the National Parenting Publication Award for its good ideas, clear and simple instructions, and great illustrations. “ Smithsonian Maker Lab: Outdoors: 25 Super Cool Projects ” by Jack Challoner Targeted at the same age group, children can create even more outdoors. The first book was such a hit that a second version was published to take the maker fun outside. Just like the complementary book, this one explains what you’ll need to get set up and provides simple step-by-step instructions from start to finish. Why not suggest that kids help out in the garden by building their own butterfly feeder or wormery? Alternatively, would-be astronauts can build and launch a water rocket to understand all three of Newton’s Laws of Motion “ STEAM Play & Learn: 20 Fun Step-By-Step Preschool Projects ” by Ana Dziengel To learn about science, technology, engineering, arts, and math, younger children can get in on the maker fun, too. This book is like a preschooler’s playground on the printed page. Enticing projects include citrus volcanoes, marble runs and mazes, sound tubes, egg carton geoboards and lots more, all divided into easy, medium, and more difficult sections. Older kids (and parents and grandparents as well) can join in the fun by gathering the materials together and setting them out. Grab some food coloring and an ice cube tray to get the kids started on creating frozen goop.
Read more:
3 Of The Best STEAM Books For Kids
MASON, Ohio (CBS Local) — A teenager’s email account was hacked after a fellow “Fortnite” player convinced him to hand over his username and password under the guise of offering help. A news station in Ohio reports 13-year-old Jake Bates, of Mason, Ohio, was chatting with another player while playing the popular video game. The player told Bates that he could give him more skins for his character if Bates gave him his username and password, but when the player logged into Bates’ account, he also took over Bates’ email account, changing the passwords, recovery passwords and phone number. Bates said the player also had access to his credit card number and any personal information in his emails. To add insult to injury, the player also killed Bates’ “Fortnite” character. The teen had spent hundreds of dollars on the characters since he started playing the game. “It says on the game not to give your information out and, ya know, I’m like, it’s a lesson learned,” Amy Bates, Jake’s mother, said. Jake and his mother said they have filed a complaint with “Fortnite” developer Epic Games.
More here:
‘Fortnite’ Scam: Teen Hacked After Fellow Player Offers Help
His presence on the microphone reminds us all of the golden age of hip-hop , drawing on a genius level talent for wordplay and storytelling.
See more here:
Artist Nick Grant on Navigating A Career in the Business of Hip-Hop
Salem, Massachusetts is a town forever linked to a series of events that continues to fascinate the nation some 320 years later
See the original post here:
“The Witches: Salem 1692,” Pulitzer Prize winning author reveals what’s real